Ahrel Lhihanna
4th Generation Lhiannan Vampire

Attributes
Physical Social Mental
Strength: �����   Charisma: ����   Perception: ��� 
Dexterity: ����   Manipulation: ����   Intelligence: ��� 
Stamina: ����   Appearance: �����   Wits: ��� 
Abilities
Talents Skills Knowledges
Acting: ���   Animal Ken: �����   Hearth Wisdom: �����
Alertness: ����   Crafts: ���   Linguistics: ��
Brawl: ���   Herbalism: �����   Medicine: �����
Dodge: ���   Melee: ���   Occult: �����
Leadership: ����   Survival: ����   Politics: ��
Dots can, and probably should be, given in other places...This list is only to give an idea; Arhel has collected many, many abilities not listed here.
Advantages
Disciplines Backgrounds Virtues
Animalism: ����   Herd: ����   Conscience: ���
Ogham: �����   Retainers: ���   Self-Control: ����
Presence: �����   Conacts: ���   Courage: �����
Celerity: �����  �   Allies: ���  
Fortitude: ����

Humanity: �����  �   Willpower: �����  ����   Blood Pool: 15
Okay, maybe I'm lazy, but I'm not gonna sit here and put that many dots for blood pool...It's important, sure, but not that important.

Background: Ahrel was, in life, a pagan priestess in Scotland who was seducted and later Embraced by one of Caine's childer. She reveled in the power she gained by this transformation and took full advantage of it, using it to convince the people of her clan that she was a goddess.
    The power quickly went to her head and she lived her nights as the goddess she thought she was, hunting and slaying other Kindred as she continued her qeust for glory. She bathed in blood for two hundred years...Until Rome began its invasion of Gual.
    When Rome began to take Gual, Ahrel knew, through some foresight or other, that the British Isles would be next to fall and instructed some of her clansmen to build a ship. She and a select few set sail, headed West. By the time they reached land, Ahrel had drained all of the people who had come on the ship and was nearly starved. The locals provided some little food, but the native Garou chased her into hiding, from where she fell into torpor.
    Ahrel woke in the twentieth century to find a city grown up about her and humans all over the place. The city is built on a powerful Node, rank five, and is hardly known about. Ahrel uses its power to fuel her Ogham Discpline when needed, but mostly does not touch its energy. Instead, she has created a cult of followers in this sleepy town and prepares for revenge against the Garou who are responsilbe for her nearly 2,000 years of sleep.

Role-playing Tips: Ahrel is angry, very very angry. As it stands, she knows only rage against all other creatures of the Night, including Kindred of all Clans. She is extraordianarily kind to tall who do not appear to be of supernatural nature. This short list includes low rank magi and most fae, a few Garou might make it past her scrutiny, but not many. Any Nightfolk whom she discovers will be quickly destroyed.
    Her main goal is revenge, and Ahrel has a one track mind. She will not be swayed from that course, no matter what.






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